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      <title>RunUO Documentation - Class Overview - LightningStrike</title>
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      <h4><a href="../namespaces/Server.Spells.Bushido.html">Back to Server.Spells.Bushido</a></h4>
      <h2>LightningStrike : <!-- DBG-1 --><a href="SamuraiMove.html">SamuraiMove</a></h2>
      (<font color="blue">ctor</font>) LightningStrike()<br>
      <!-- DBG-0 --><a href="TextDefinition.html">TextDefinition</a> AbilityMessage( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> BaseMana( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> DelayedContext( <font color="blue">get</font>; )<br>
      <font color="blue">double</font> RequiredSkill( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> ValidatesDuringHit( <font color="blue">get</font>; )<br>
      <font color="blue">virtual</font> <font color="blue">int</font> GetAccuracyBonus( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> IgnoreArmor( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> OnBeforeSwing( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnClearMove( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnHit( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender, <font color="blue">int</font> damage )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> Validate( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
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